I have just posted over on my blog some news about a discovery that I helped to make outside Gulval Church near Penzance in Cornwall. Using 3D recording techniques, and through careful analysis and filtering of the data, we now know what is depicted on all four sides of a large granite cross-base by the […]
Tag Archives | 3D
I have just published a blog post on the Wessex Archaeology website entitled Interactive Landscape Relighting. It is about using Polynomial Texture Mapping (PTM) in a virtual environment, using LiDAR (airborne laser scanning) to create models of landscapes which can be illuminated by the viewer from any angle. The post uses part of the […]
The billions of photos taken in cities across the world and uploaded to places like Flickr, Photobucket et al might suddenly have a very interesting use. The University of Washington are experimenting with the creation of 3D “point clouds” similar to those created by terrestrial laser scanners, from downloaded images. By sourcing images and applying […]
Lasers and Light from Wessex Archaeology on Vimeo. This is an animation that I put together at Wessex Archaeology for the Society of Antiquaries‘ Making History exhibition at Salisbury and South Wiltshire Museum. I posted some more information about the animation over at the Wessex Archaeology Computing Blog, so I won’t repeat myself here!
I’ve been using Sketchup for a while now (demo version), initially seeing it at the MacExpo in London last year. It’s a brilliant tool, taking (in my opinion) a whole new approach to 3D modelling. It couldn’t be easier to use. Sketchup introduced a tool to export models straight into Google Earth, and the rest […]
When people ask what I do, and I reply “I’m an archaeologist”, the reaction is generally one of surprise and interest, and occasionally one of disbelief. I’m not wearing a hat. There are no boulders chasing after me. And I don’t have leather patches on my jacket. OK, so I’ve got long hair, but we’ll […]